![pcsx2 persona 3 pcsx2 persona 3](https://1.bp.blogspot.com/-KNAfKq-TKvo/X2Lud3iSJzI/AAAAAAAAB5g/_I4s13UhzzI8NhIVwtl3-ed3l5UPrIDGQCLcBGAsYHQ/s1600/Persona%2B4%2B-%2BFront.jpg)
Moving into a school dormitory, the protagonist soon becomes involved in a Shadow attack during this hour, awakening to his Persona in the process. Within this world exists an unusual phenomenon called the Dark Hour, one that most humans remain unconscious during, outside a select few. It takes place in Iwatodai, seeing our nameless protagonist enrolling at Gekkoukan High School. You can't decline romantic relationships in P3 once some bonds reach a high enough level, so know what you're getting into. Make enough bad decisions or neglect your friendships and bonds can reverse, especially if you start dating multiple people. Our protagonist can form friendships with other characters and get into romantic relationships, creating bonds that become your strength. To do this, each party member utilises the power of Persona, a manifestation of their inner psyche (P3’s summoning method famously has the cast firing a gun-like object called an Evoker at their heads). Earlier entries often get passed over when talking about the Persona series, and that’s because of Persona 3-this is the game that established the life simulation mechanics that have come to define Persona and set it apart from so many other JRPGs.Įvents unfold on a day-by-day basis as you attend school and take exams while also defending your world from a mysterious threat known as Shadows. While each Persona game's story is self-contained, they retain common themes.
Pcsx2 persona 3 series#
Skipping updating pipeline cache '/home/neko-san/.config/PCSX2/cache/vulkan_pipelines.bin' due to no changes.Persona 3 was actually the fourth series entry (Persona 2 came in two parts), first released on the PlayStation 2 in 2006. Using hardware for point expansion and hardware for line expansion. Read 196 entries from '/home/neko-san/.config/PCSX2/cache/vulkan_shaders.idx' VK_ARM_rasterization_order_attachment_access is NOT supported
Pcsx2 persona 3 manual#
Manual GS hardware renderer fixes are enabled, not using automatic hardware renderer fixes from GameDB. If necessary, I can provide pnaches I used as well (one was related to widescreen that's not from the PCSX2 team/community)
![pcsx2 persona 3 pcsx2 persona 3](https://www.famitsu.com/image/3286/IKhbT9292FEkmmsg1qaDW8HAs4WNm74F.jpg)
That said, it should still be reproducible normally. ELF file dumped from the disc (doesn't actually end in that extension on the disc itself though, I renamed it).
![pcsx2 persona 3 pcsx2 persona 3](https://i.ytimg.com/vi/7LwiDlMnTR8/maxresdefault.jpg)
My game is slightly modded but these changes are unrelated to where these issues occur and are used implemented via hostFS and executing the game via targeting the. I've included three separate instances where this occurs (can also happen to follower NPCs but isn't shown in these dumps). Using the safe preset with these being the only edits: The rest of the menus are set to their defaults. Linux (64bit) - Specify Distro Below If Linux - Specify Distro LDFLAGS= -Wl,-O3,-sort-common,-as-needed,-z,relro,-z,nowĮxport AR= "/usr/bin/llvm-ar " export NM= "/usr/bin/llvm-nm " export AS= "/usr/bin/llvm-as " export RANLIB= "/usr/bin/llvm-ranlib " export STRIP= "/usr/bin/llvm-strip " export OBJCOPY= "/usr/bin/llvm-objcopy " Very noticeable graphical artifacts should not occurĬompiled with: -march=znver2 -mtune=znver2 -O3 -pipe -fno-plt -minline-all-stringops -fexceptions.See that there are artifacts on the ground that follow the player around.Leave the entered vacant room if it hasn't already occurred.Attempt to enter vacant rooms there (this isn't the only way to trigger this issue it can occur naturally though progression as well).Play until you can access to the dorm rooms at the beginning and can walk around freely there.Given that the Vulkan renderer is somewhat new, I take it that this was never not already an issue with it for this game. Moving between free-roam areas (non-combat scenes) throughout the game can cause large graphical artifacts that can either follow the player around and, in some cases, NPCs following the player.
![pcsx2 persona 3 pcsx2 persona 3](https://i.ytimg.com/vi/KbyQGBrgbrY/maxresdefault.jpg)
Pcsx2 persona 3 driver#
Note: my GPU driver is the Nvidia 510.60.02 revision